Elves

General

 * Dex +d5, Con -d4
 * Fey Ancestry: adv. Against Charme, can't be put to sleep.
 * Elvish Senses: proficiency in Perception


 * Trance: Elves don't need sleep. Instead they meditate for 4hours.

Aqi'an
Level 1: Shape Water, Feather Fall
 * Cha +d4
 * Magic of Wind and Water: Your spellcasting ability is Charisma for these Spells.

Level 5: Levitate, Dust Devil

Level 11: Either Wind / Waterwall (decide when reaching level 11), Fly

Level 17: Watery Sphere, Control Wind
 * Elvish Grace: The movement of elves almost looks like dancing elves get a Prof. Bonus in athletics checks for climbing, in addition they don't sink into snow and can walk 5ft onto water surface.


 * Bond to the Ship: Aqi'an have a mythical connection to ships even if they don't sail an Aqi'an vessel: Extra proficiency bonus in Sailing


 * Child of Air&Water: You can breath underwater.

Eladrin

 * Int +d4

Level 1: Produce Flame, Find Familiar (Sprite)
 * Magic of Fire and Faery (Int): Your spellcasting ability is Intelligence for these Spells

Level 5: Calm Emotions, Continual Flame

Level 11: Nondetection, Daylight

Level 17: Fireshield, Mislead
 * Fae influencers: The Eladrin voice sounds soothing, when you look into their eyes you loose yourself: Eladrin have expertise with persuation checks.


 * Fathers of Magic: The Eladrin were the people who brought magic into the world, most magic texts in Waemos are a derivitive of their teachings, that gives them unique insight: Eladrin are proficient in Arcana.