Humans

General

Full and Half Humans build by far the largest part of Civilisation in Waemos. Their ability to acclimate to their enviroment, their ambition to gain power in combination with the invention of agriculture led to the rise of Men.

Adaptability of Men:

Level 5 Good Study: You can learn a feat.

Level 11 Versatility 1: You can choose one of the following features Level 17 Versatility 2: You can choose one of the following features
 * 1) Dangerzone: Danger Sense
 * 2) Powering through: Second Wind
 * 3) Nimble as a cat: Slowfall*: Double Acrobatics role when falling
 * 4) Explorer: Natural Explorer
 * 1) First to act: Advantage on Initative checks
 * 2) Endurance: Twice per day you can get advantage on a failed save
 * 3) You win some you lose some: You can reallocate 4 Attribute Points

Full
Most Humans distrust Demi-humans, this is mostly fueled by the fact that Half-humans are born steril and cannot produce offspring of their own.

Humans represent about 50% of the people living in Waemos.

The greatest strength of the Humans is their versatility, they have settled the sun scorched dunes in the south up to the great frigit tundra in the north and everything in between.

They live generally 60-70 years.
 * All Attributes +d3

Halfhumans
Often refered to as half bloods in a derogatory tone. As the offspring of two races they are steril and cannot have children. Due to that they are often outsiders or even used as slaves.

Bruhla (Orc)
Due to ther expectional physical ability they are the Half Humans that are most often used as Slaves or Soldiers. Those that are more lucky manage to become mercenaries. They live generally 35-45 years.
 * Dex & Con +d2, Str +d3
 * Aggressive: As a bonus action you can move up your speed towards an enemy you can hear or see.
 * Menacing: Advantage on Intimidation checks
 * Beast of the Wild: extra level of proficiency in Survival
 * Savagery: Below half health you get an extra d4 on your damage meele and ranged weapon attacks

Faer (Elve)
Lucky Faer tend to become Bookkeepers, Merchants Hands, Cobbelers perhaps Hunters or Scouts. Less Lucky Faer are held as house slaves. They live generally 250-300 years. Dex +d3, Int&Cha +d2


 * Fey Ancestry: adv. Against Charme, cant put to sleep
 * Elvish Senses: extra Perception

Mul (Dwarve)
Free Mul tend to favor hard work, smiths, carpenters, miners. Many of the Muls that work in the mines are however not free.

They live generally 100-130 years.
 * Str & Wis +d2, Con +d3
 * Thick Blood: Resistance against Poison(Quartz) or Fire (Obsidian)
 * Compact Build: You can ignore the encumbered status (can get effected by heavy encumbermend) but you loose 5ft movement.