Orcs

General

 * Str +d5, Con +d4, Int -d4

Level 1: Uncontrollable Anger: Crits do 3x weapon dice damage
 * Big & Strong:

Level 5: With the Spirits: You are Juggernaut and can host part of a Spirit of the Wild. Choose 1 Spirit when you reach this level
 * Bear. You can stay your sleep for up to a week but need to catch up on the lost sleep. Your Str. can get up to 25 You gain advantage on Con saves.


 * Owl. You decend on your enemies deadly silence. Advantage on Stealth. On your first round of combat you gain Advantage on all your attacks. You gain Darkvision 60ft.


 * Wolf. You are a hunter of the pact. Your meele attack hits give the next attack advantage against that enemy. You gain advantage to track enemies and perceive hidden foes. When an ally is attacked by a meeleweapon from an enemy adjacent to you, you can use a reaction to attempt a grappling check against that foe if you succeed the attack misses.

Level 11: Imposing Statue: You can use an action to cause fear in 10 feet around you. Wis save against Str mod. You gain 2 attribute points
 * Woolly Mammoth. You can survive without food or drink for 2 weeks. Your Con. can get up to 25. You can spent Hitdice when the fight is over.

Level 17: Overflowing Hate: When you see a comrade falling unconscious, You gain Haste and can immediatley take a turn
 * Tribal Life: You can commune with the Spirits of your clan to gain guidance. Speak with Animals


 * Menacing: Advantage on Intimidation checks


 * Beast of the Wild: extra level of proficiency in Survival


 * Aggressive: As a bonus action you can move up your speed towards an enemy you can hear or see.


 * Savagery: Below half health you get an extra d4 on your damage for meele and ranged weapon attacks